![]() ![]() Sets attenuation to be the inverse of the square of the distance from the light. This selection activates additional options for Map size and Softness. Specifies the type of shadow cast by the light. Under the Rendered Shadow Details panel, the following settings are available: Type Specifies the point where light ends as an offset from the center of the light. Specifies the point where light starts as an offset from the center of the light. (Standard lights only) Start Limit Offset Objects far from the point light are as bright as objects close to the light. For example, at a distance of 2 units, light is one quarter as strong as at the spotlight at a distance of 4 units, light is one sixteenth as strong. The default value for inverse linear is half the maximum intensity. For example, at a distance of 2 units, light is half as strong as at the point light at a distance of 4 units, light is one quarter as strong. ![]() ![]() Sets attenuation to be the inverse of the linear distance from the light. Inverse Linear (Standard lights only).The farther away an object is from a spotlight, the darker the object appears. Under the Attenuation panel the following property settings are available: TypeĬontrols how light diminishes over distance. The attenuation related options are maintained for backwards compatibility with AutoCAD 2015-based products and earlier releases. Note: Starting with AutoCAD 2016-based products, all lighting is calculated using inverse square attenuation. ![]()
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